Print this, copy it into a doc, and tick things off. Items are in the order that causes the most damage if you skip them.
1. Game page: icon, thumbnails, title
- The thumbnail is 16:9 (1920 by 1080 is the commonly used size) and shows real gameplay or real content.
- You have at least two visually different thumbnail ideas to test. Roblox suggests keeping each live for about a week.
- The icon has one clear subject and still reads when it is small. Check it at a tiny size.
- The title says what the game is in plain words.
- The description is accurate and mentions key features. Roblox says accurate metadata helps search.
- Nothing on the page is misleading. Roblox says experiences with misleading titles or thumbnails are being shown less.
2. The first 60 seconds
- A new player can tell what to do within 10 seconds, without reading a paragraph.
- They do the core action (shoot, build, collect, trade) within the first minute.
- The first reward lands fast. Small wins early keep people playing.
- You tested it with someone who has never seen the game, while you stayed quiet and watched.
- The tutorial can be skipped or finished quickly. Do not trap players in it.
- You are not asking for Robux in the first minute.
3. Mobile and stability
- Controls are usable on a phone: big buttons, nothing hidden behind other UI.
- The game loads and runs on a low-end device without freezing.
- You tested with many players at once. Launch spikes crash games that only ever ran with two testers.
- You have a way to see errors (output logs, error reporting).
4. Retention: a reason to come back
Roblox says its Recommended For You system optimizes for long-term retention and cites return visits, spending and friend interactions as engagement signals. Roblox does not publish a formula, so treat any "magic number" from a blog as a rule of thumb.
- A clear next goal after the first session (a level, a pet, a rank, an unlock).
- A daily reason: login reward, daily quest, rotating shop.
- A social reason: things that are better with friends, an invite or party option.
- You know your day-one and day-seven retention, and you checked them in Creator Analytics.
5. Update timing
Roblox's advice to developers is to keep experiences updated with new content, events or limited-time rewards. Think of each update as a small launch.
- A rough update calendar for the first month. Smaller, regular updates beat one big patch.
- Each update has a headline someone can put in a clip or a post.
- Updates are announced on your game page, group and Discord.
- You do not drop a big update on the same day as a paid push unless you are ready for the traffic. Pick one thing to measure at a time.
- A plan to fix bugs fast, because early players remember how you respond.
6. Community and tracking
- A Discord or Roblox group where players can reach you.
- Redeemable codes ready, ideally one per channel so you can see what worked.
- A place to write down your numbers before any campaign: concurrent players, click-through rate, day-one retention.
- No bots and no fake visits. They do not build a real audience.
7. Then promote, in this order
- Soft launch: invite a small group (friends, Discord, a test community). Watch where they quit.
- Fix the earliest exit: it is usually in the first couple of minutes.
- Check a fresh group: do new testers return the next day?
- Add short clips: see Roblox Shorts and Clips Marketing.
- Add paid reach: Roblox ads, creators, or both. Our comparison is in Roblox Ads vs Paying YouTubers.
This sequence is advice from developers and analysts, not an official Roblox rule, but it stops you from spending on traffic that your game cannot hold yet. For the bigger picture, read the How to Market a Roblox Game. If launch day already happened and it is quiet, jump to How to Get Players on Your Roblox Game.
Frequently asked questions
What should I do before launching a Roblox game?
Check your icon and thumbnail, test the first minute with a stranger, make sure controls work on mobile, add a reason to return, plan your updates, and set up a Discord or group. Promotion comes after that.
What size should a Roblox thumbnail be?
Thumbnails are 16:9, and 1920 by 1080 is the size commonly used. Check Roblox's current upload requirements in Creator Hub before you finish your art.
When should I start promoting my Roblox game?
After a soft launch shows that new players understand the game and some come back the next day. Paid promotion before that tends to waste budget.
How often should I update my Roblox game?
Roblox recommends keeping a game updated with new content, events or limited-time rewards. Small, regular updates are easier to promote than rare big ones.